The approach to creating a visual experience on mobile devices and PCs is fundamentally different due to radically different hardware contexts. Graphics on mobile and PC solve the same tasks—creating a convincing world and comfortable interaction—but take different paths. Mobile developers focus on optimization, energy efficiency, and thermal management, often using scalable resolution and dynamic settings. Meanwhile, on PC, the user is given broad control over graphics settings on PC, allowing fine-tuning of the balance between quality and performance for their specific hardware.
This leads to different philosophies in achieving visual comfort in the game. On a mobile device, comfort often means stable operation without overheating and rapid battery drain, which can be achieved through aggressive dynamic scaling. On PC, comfort is most often about achieving a target, stable FPS at the highest possible picture quality that the hardware allows. However, regardless of the platform, the key role of frame rate and attention remains unchanged: a choppy, uneven picture will be distracting both on a smartphone and on a powerful gaming computer.
Thus, the comparison is not a question of which is "better," but an understanding of different sets of constraints and priorities. Both on small and large screens, the importance of animation smoothness and engagement for action perception is preserved. In both cases, developers strive for visual stability and realism within the resources available to them. Ultimately, the evolution of both platforms continues to bring these worlds closer, making a rich and smooth visual experience increasingly accessible, wherever you play.